Jump to content

Commodore International

From Wikipedia, the free encyclopedia
(Redirected from Commodore computers)

Commodore International Corporation
Company typePublic
IndustryElectronics
Computer hardware
Computer software
Founded1976; 48 years ago (1976)
Nassau, The Bahamas
FoundersJack Tramiel and Irving Gould
DefunctMay 6, 1994; 30 years ago (1994-05-06)
FateChapter 11 bankruptcy and Liquidation; inventory and intellectual property acquired by Escom AG on April 22, 1995
SuccessorEscom AG
Headquarters1200 Wilson Drive, ,
United States
Area served
Worldwide
Key people
ProductsCommodore PET
VIC-20
Commodore 64
Commodore 16
Commodore 128
Amiga
CD32
SubsidiariesAmiga Corporation
Commodore Semiconductor Group
Websitewww.commodorecompany.com

Commodore International Corporation[a] was a home computer and electronics manufacturer incorporated in The Bahamas with executive offices in the United States founded in 1976 by Jack Tramiel and Irving Gould. Commodore International (CI), along with its subsidiary Commodore Business Machines (CBM), was a significant participant in the development of the home computer industry, and at one point in the 1980s was the world's largest in the industry.

The company released its first home computer, the Commodore PET, in 1977; it was followed by the VIC-20, the first ever computer to reach one million units of sales. In 1982, the company developed and marketed the world's best selling computer, the Commodore 64;[1] its success made Commodore one of the world's largest personal computer manufacturers, with sales peaking in the last quarter of 1983 at $49 million (equivalent to $126 million in 2023).[2][3] However an internal struggle led to co-founder Tramiel quitting, then rivalling Commodore under Atari Corporation joined by a number of other employees. Commodore in 1985 launched the Amiga 1000 personal computer — running on AmigaOS featuring a full color graphical interface and preemptive multitasking — which would initially become a popular platform for computer games and creative software. The company did particularly well in European markets; in West Germany, Commodore machines were ubiquitous as of 1989.[4]

The company's position started declining in the late 1980s amid internal conflicts and mismanagement, and while the Amiga line was popular, newer models failed to keep pace against competing IBM PC-compatibles and Apple Macintosh. By 1992, MS-DOS and 16-bit video game consoles offered by Nintendo and Sega had eroded Amiga's status as a solid gaming platform. Under co-founding chairman Irving Gould and president Mehdi Ali, Commodore filed for bankruptcy on April 29, 1994 and was soon liquidated, with its assets purchased by German company Escom. The Amiga line was revitalized and continued to be developed by Escom until it too went bankrupt, in July 1996.[5] Commodore's computer systems, mainly the C64 and Amiga series, retain a cult following decades after its demise.[6][7]

Commodore's assets have been passed through various companies since then. After Escom's demise and liquidation, its core assets were sold to Gateway 2000[8] while the Commodore brand name was eventually passed to Tulip Computers of the Netherlands, and remains under ownership of a Dutch company today. Gateway 2000 attempted but failed to market a modern Amiga, and eventually sold the copyrights, Amiga trademark and other intellectual properties to Amiga, Inc.,[9][10] while retaining the Commodore patents, which are now under Acer since its acquisition of Gateway.[11] Amiga Corp., a sister company of Cloanto, owns the Amiga properties since 2019. Hyperion Entertainment of Belgium has continued development of AmigaOS (version 4) to this day under license, and have released AmigaOne computers based on PowerPC.[12]

History

[edit]

Commodore Business Machines (Canada) Ltd. (1954–1976)

[edit]
Commodore logo (1965–1984)

Jack Tramiel and Manfred Kapp met in the early 1950s while both employed by the Ace Typewriter Repair Company in New York City. In 1954, they partnered to sell used and reconditioned typewriters and used their profits to purchase the Singer Typewriter Company. After acquiring a local dealership selling Everest adding machines, Tramiel convinced Everest to give him and Kapp exclusive Canadian rights to its products and established Everest Office Machines in Toronto in 1955.[13]

By 1958, the adding machine business was slowing. Tramiel made a connection with an Everest agent in England who alerted him to a business opportunity to import portable typewriters manufactured by a Czechoslovakian company into Canada. On October 10, 1958, Tramiel and Kapp incorporated Commodore Portable Typewriter, Ltd. in Toronto to sell the imported typewriters.[14] Commodore funded its operations through factoring over its first two years but faced a continual cash crunch. To bolster the company's financial condition, Tramiel and Kapp sold a portion of the company to Atlantic Acceptance Corporation, one of Canada's largest financing companies, and Atlantic President C. Powell Morgan became the chairman of Commodore. In 1962, the company went public on the Montreal Stock Exchange,[15] under the name of Commodore Business Machines (Canada), Ltd.

With the financial backing of Atlantic Acceptance, Commodore expanded rapidly in the early 1960s. It purchased a factory in West Germany to manufacture its typewriters, began distributing office furniture for a Canadian manufacturer, and sold Pearlsound radio and stereo equipment. In 1965, it purchased the furniture company for which it served as the distributor and moved its headquarters to its facilities on Warden Avenue in the Scarborough district of Toronto.[16] That same year, the company made a deal with a Japanese manufacturer to produce adding machines for Commodore, and purchased the office supply retailer Wilson Stationers to serve as an outlet for its typewriters.

In 1965, Atlantic Acceptance collapsed when it failed to make a routine payment. A subsequent investigation by a royal commission revealed a massive fraud scheme in which the company falsified financial records to acquire loans funneled into a web of subsidiaries where C. Powell Morgan held a personal stake. Morgan then pocketed the money or invested it in several unsuccessful ventures. Commodore was one of the Atlantic subsidiaries directly implicated in this scheme. Despite heavy suspicion, the commission could not find evidence of wrongdoing by Tramiel or Kapp. The scandal left Commodore in a worse financial position as it had borrowed heavily from Atlantic to purchase Wilson, and the loan was called in. Due to the financial scandal, Tramiel could only secure a bridge loan by paying interest well above the prime rate and putting the German factory up as collateral. Tramiel worked with a financier named Irving Gould to extricate himself, who brokered a deal to sell Wilson Stationers to an American company. Commodore now owed Gould money and still did not have sufficient capital to meet its payments, so Tramiel sold 17.9% of the company to Gould in 1966 for $500,000 (equivalent to $3.59 million in 2023). As part of the deal, Gould became the company's new chairman.

Minuteman MM3S

Tramiel saw some of the first electronic calculators through his Japanese contacts in the late 1960s. He pivoted from adding machines to marketing calculators produced by companies like Casio under the Commodore brand name. In 1969, Commodore began manufacturing its electronic calculators. Commodore soon had a profitable calculator line and was one of the more popular brands in the early 1970s, producing both consumer and scientific/programmable calculators. However, in 1975, Texas Instruments, the leading supplier of calculator parts, entered the market directly and put out a line of machines priced at less than Commodore's cost for the parts. Commodore obtained an infusion of cash from Gould, which Tramiel used beginning in 1976 to purchase several second-source chip suppliers, including MOS Technology, Inc., to assure his supply.[17] He agreed to buy MOS, which was having troubles of its own, on the condition that its chip designer Chuck Peddle join Commodore directly as head of engineering.

In 1976, Commodore Business Machines (Canada) Ltd. was dissolved and replaced by the newly formed Bahamanian corporation Commodore International, which became the new parent of the Commodore group of companies.[18]

Entry into the computer market and success (1977–1984)

[edit]
Commodore PET 2001 (1977)

Chuck Peddle convinced Jack Tramiel that calculators were a dead end business and that they should turn their attention to home computers. Peddle packaged his single-board computer design in a metal case, initially with a keyboard using calculator keys, later with a full-travel QWERTY keyboard, monochrome monitor, and tape recorder for program and data storage, to produce the Commodore PET (Personal Electronic Transactor). From PET's 1977 debut, Commodore was primarily a computer company.

Commodore had been reorganized the year before into Commodore International, Ltd., moving its financial headquarters to the Bahamas and its operational base to West Chester, Pennsylvania, near the MOS Technology site. The operational headquarters, where research and development of new products occurred, retained the name Commodore Business Machines, Inc. In 1980, Commodore launched production for the European market in Braunschweig, Germany.[19] This site once employed up to 2000 employees, and in February 2017 an exhibition room for about 200 Commodore products was opened here to commemorate its past.[20]

Commodore Werk in Braunschweig, West Germany, its large European HQ

By 1980, Commodore was one of the three largest microcomputer companies and the largest in the Common Market.[21] The company had lost its early domestic-market sales leadership, however by mid-1981 its US market share was less than 5% and US computer magazines rarely discussed Commodore products.[22] BYTE stated "the lack of a marketing strategy by Commodore, as well as its past nonchalant attitude toward the encouragement and development of good software, has hurt its credibility, especially in comparison to the other systems on the market".[23] Writing for Programming the PET/CBM, Raeto Collin West wrote "CBM's product manuals are widely recognized to be unhelpful; this is one of the reasons for the existence of this book."[24]

Commodore re-emphasized the US market with the VIC-20.[22] The PET computer line was used primarily in schools, where its tough all-metal construction and ability to share printers and disk drives on a simple local area network were advantages, but PETs did not compete well in the home setting where graphics and sound were important. This was addressed with the VIC-20 in 1981, which was introduced at a cost of US$299 (equivalent to $848.00 in 2023) and sold in retail stores. Commodore bought aggressive advertisements featuring William Shatner asking consumers, "Why buy just a video game?" The strategy worked, and the VIC-20 became the first computer to ship more than one million units, with 2.5 million units sold over the machine's lifetime,[25] which helped Commodore's sales in Canadian schools.[26] In promotions aimed at schools and to reduce unsold inventory, PET models labeled 'Teacher's PET' were given away as part of a "buy 2 get 1 free" promotion.[citation needed] As of calendar year 1980, Commodore sales were $40 million, behind Apple Computer and Tandy Corporation in the market.[27]

Commodore 64 (1982)

In 1982, Commodore introduced the Commodore 64 (C64) as the successor to the VIC-20. Due to its chips designed by MOS Technology, the C64 possessed advanced sound and graphics for its time, and is often credited with starting the computer demo scene. Its US$595 (equivalent to $1,590 in 2023) price was high compared to that of the VIC-20 but was much less expensive than any other 64K computer. Early C64 advertisements boasted that "You can't buy a better computer at twice the price", with Australian adverts in the mid-1980s using the slogan "Are you keeping up with the Commodore? Because the Commodore is keeping up with you."[28]

In 1983, Tramiel decided to focus on market share and cut the price of the VIC-20 and C64 dramatically, starting the home computer war. TI responded by cutting prices on its 1981 TI-99/4A, leading to a price war involving most vendors other than Apple Computer, including Commodore, TI and Atari. Commodore began selling the VIC-20 and C64 through mass-market retailers such as K-Mart, in addition to traditional computer stores. By the end of this conflict, Commodore had shipped around 22 million C64s, making the C64 the best-selling computer, until the Raspberry Pi overtook it in 2019.

The "heart" of Commodore's philosophy: Early Commodore 16 main PCB (prototype), not used in the regular series model. According to Commodore computer engineer Bil Herd, this single-sided PCB was an extraordinary attempt of cost saving by Commodore, which probably failed due to technical problems.[29]

At the June 1983 Consumer Electronics Show, Commodore lowered the retail price of the C64 to $300, and stores sold it for as little as $199. At one point, the company was selling as many computers as the rest of the industry combined.[30] Prices for the VIC-20 and C64 were $50 lower than Atari's prices for the 600XL and 800XL.[31] Commodore's strategy was to, according to a spokesman,[who?] devote 50% of its efforts to the under-$500 market, 30% on the $500–1000 market, and 20% on the over-$1,000 market. Its vertical integration and Tramiel's focus on cost control helped Commodore do well during the price war, with $1 billion in 1983 sales.[32] Although the company and Tramiel's focus on cost cutting over product testing caused hardware defects in the initial C64, some resolved in later iterations.[33] By early 1984, Synapse Software, the largest provider of third-party Atari 8-bit software, received 65% of sales from the Commodore market,[31] and Commodore sold almost three times as many computers as Atari that year.[34]

Despite its focus on the lower end of the market, Commodore's computers were also sold in upmarket department stores such as Harrods.[35] The company also attracted several high-profile customers. In 1984, the company's British branch became the first manufacturer to receive a royal warrant for computer business systems.[36] NASA's Kennedy Space Center was another noted customer, with over 60 Commodore systems processing documentation, tracking equipment and employees, costing jobs, and ensuring the safety of hazardous waste.[37]

Departure of Tramiel, acquisition of Amiga and competition with Atari (1984–1987)

[edit]
Commodore's logo, dubbed the "Chicken Lips"

By early 1984, Commodore was the most successful home computer company, with more than $1 billion (equivalent to $2.48 billion in 2023) in annual revenue and $100 million (equivalent to $248 million in 2023) in net income, whilst competitors had large losses. The company's revenue of $425 million in the fourth calendar quarter of 1983 more than doubled its revenue of $176 million a year earlier.[38] Although Creative Computing compared the company to "a well-armed battleship [which] rules the micro waves" and threatened to destroy rivals like Atari and Coleco,[39] Commodore's board of directors, affected by the price spiral, decided to exit the company. In January 1984, an internal power struggle resulted after Tramiel resigned due to disagreements with the board chairman, Irving Gould. Gould replaced Tramiel with Marshall F. Smith, a steel executive without a computer or consumer marketing experience.[40][41][42] Tramiel's departure at the moment of Commodore's greatest financial success surprised the industry.[38]

Commodore SX-64 (1984)

In May 1984, Tramiel founded a new company, Tramel Technology, and hired several Commodore engineers to begin work on a next-generation computer design.[43] That same year, Tramiel discovered Warner Communications wanted to sell Atari, which was rumored to be losing about $10,000 a day. Interested in Atari's overseas manufacturing and worldwide distribution network for a new computer, he approached Atari and entered negotiations. After several talks with Atari in May and June 1984, Tramiel had secured funding and bought Atari's Consumer Division (which included the console and home computer departments) in July.[44] In July 1984 Tramiel bought the consumer side of Atari Inc. from Warner Communications and released the Atari ST earlier in 1985 for about $800. As more executives and researchers left Commodore after the announcement to join Tramiel's new company Atari Corp., Commodore followed by filing lawsuits against four former engineers for theft of trade secrets in late July.[year needed] This was intended, in effect, to bar Tramiel from releasing his new computer. One of Tramiel's first acts after forming Atari Corp. was to fire most of Atari's remaining staff and to cancel almost all ongoing projects to review their continued viability. In late July to early August,[year needed] Tramiel representatives discovered the original Amiga contract from the previous fall. Seeing a chance to gain some leverage, Tramiel immediately used the agreement to counter-sue Commodore on August 13.[year needed]

The remaining Commodore management sought to salvage the company's fortunes and plan for the future, and did so by buying a small startup company called Amiga Corporation in August 1984 for $25 million ($12.8 million in cash and $550,000 in common shares). Amiga became a subsidiary of Commodore, called Commodore-Amiga, Inc.[45] During development in 1981, Amiga had exhausted venture capital and needed more financing. Jay Miner and his company had approached their former employer, the Warner-owned Atari, who paid Amiga to continue development work.[46] In return, Atari received the exclusive use of the design as a video game console for one year, after which Atari would have the right to add a keyboard and market it as a complete Amiga computer. The Atari-Amiga contract and engineering logs identify the Atari-Amiga product was designated as the 1850XLD. As Atari was heavily involved with Disney at the time, it was later code-named "Mickey", and the 256K memory expansion board was codenamed "Minnie".[47]

Still suffering serious financial problems, Amiga sought more monetary support from investors that entire spring. At around the same time that Tramiel was negotiating with Atari, Amiga entered into discussions with Commodore. The discussions ultimately led to Commodore's intentions to purchase Amiga outright, which Commodore viewed would cancel any outstanding contracts – including Atari Inc.'s. Tramiel counter-sued on the basis of this interpretation, and sought damages and an injunction to bar Amiga and effectively Commodore from producing any resembling technology, to render Commodore's new acquisition and the source for its next generation of computers useless. The resulting court case lasted several years.[48]

Amiga 500 (1987)

Commodore introduced a new 32-bit computer design to market in the fall of 1985 named the Amiga 1000 for US$1,295, first demonstrated at the CES in 1984. An Atari-Commodore rivalry continued throughout the life of the ST and Amiga platforms. While the rivalry was a holdover from the competition between the C64 and Atari 800, the events leading to the launch of the ST and Amiga served to further alienate fans of each computer, who disagreed as to which platform was superior.[additional citation(s) needed] This was reflected in sales numbers for the two platforms until the release of the Amiga 500 in 1987, which led the Amiga sales to exceed the ST by about 1.5 to 1,[citation needed] despite reaching the market later. However, neither platform captured a significant share of the world computer market, with only the Apple Macintosh surviving the industry-wide shift to Intel-based x86 computers using Microsoft Windows.

Commodore and Atari both sought to compete in the workstation market, with Commodore announcing in 1988 a Transputer-driven system based on the Amiga 2000 in response to the Atari Transputer Workstation. Similarly, a Unix workstation based on the Amiga 2000, featuring the 68020 CPU, was detailed as Atari announced developer shipments of its own 68030-based Unix workstation within a claimed "to or three months".[49] Atari's workstation, the TT030, eventually arrived in 1990 without a version of Unix available,[50] this only eventually becoming available to developers in late 1991.[51] Commodore's workstation arrived in 1990 in the form of the Amiga 3000UX.

Decline and later years (1987–1994)

[edit]

Commodore suffered a poor reputation with its dealers and customers, and upon the 1987 introduction of the Amiga 2000, Commodore retreated from its earlier strategy of selling its computers to discount outlets and toy stores and favored authorized dealers.[52][53][54] Adam Osborne stated in April 1981 that "the microcomputer industry abounds with horror stories describing the way Commodore treats its dealers and its customers."[55] Commodore under Tramiel had a reputation for cannibalizing its own products with newer ones;[38] Doug Carlston and others in the industry believed rumors in late 1983 that Commodore would discontinue the C64 despite its success because they disliked the company's business practices, including its poor treatment of dealers and introducing new computers incompatible with existing ones. A Boston reseller said, "It's too unsettling to be one of their dealers and not know where you stand with them."[56] After Tramiel's departure, another journalist wrote that he "had never been able to establish excellent relations with computer dealers ... computer retailers have accused Commodore of treating them as harshly as if they were suppliers or competitors, and as a result, many have become disenchanted with Commodore and dropped the product line".[32] Software developers also disliked the company, with one stating that "Dealing with Commodore was like dealing with Attila the Hun."[57] At the 1987 Comdex, an informal InfoWorld survey found that none of the developers present planned to write for Commodore platforms.[58] Commodore's software had a poor reputation;[additional citation(s) needed] InfoWorld in 1984, for example, stated that "so far, the normal standard for Commodore software is mediocrity".[59]

Tramiel's successor, Marshall F. Smith, left the company in 1986, as did his successor Thomas Rattigan in 1987 after a failed boardroom coup. The head of Blue Chip Electronics, a former Commodore employee, described the company as "a well-known revolving door".[60] Commodore faced the problem when marketing the Amiga of still being seen as the company that made cheap computers like the C64 and VIC.[61][62] The C64 remained the company's cash cow but its technology was aging.[60] By the late 1980s, the personal computer market had become dominated by the IBM PC and Apple Macintosh platforms. Commodore's marketing efforts for the Amiga were less successful in breaking the new computer into an established market compared to the success of its 8-bit line. The company put effort into developing and promoting consumer products that would not be in demand for years, such as an Amiga 500-based HTPC called CDTV.

Commodore C286-LT (1990)

As early as 1986, the mainstream press was predicting Commodore's demise,[63] and in 1990 Computer Gaming World wrote of its "abysmal record of customer and technical support in the past".[64] Nevertheless, as profits and the stock price began to slide, The Philadelphia Inquirer's Top 100 Businesses Annual continued to list several Commodore executives among the highest-paid in the region and the paper documented the company's questionable hiring practices and large bonuses paid to executives amid shareholder discontent.[65][66]

Commodore PC20 (1992)

Commodore failed to update the Amiga to keep pace as the PC platform advanced.[67] CBM continued selling the Amiga 2000 with 7.14 MHz 68000 CPUs, even though the Amiga 3000 with its 25 MHz 68030 was on the market. Apple, by this time, was using the 68040 and had relegated the 68000 to its lowest-end model, the black and white Macintosh Classic. The 68000 was used in the Sega Genesis, one of the leading game consoles of the era,[68] Computers fitted with high-color VGA graphics cards and SoundBlaster (or compatible) sound cards had also caught up with the Amiga's performance,[69][70] and Commodore began to fade from the consumer market.[71]

Although the Amiga was originally conceived as a gaming machine, Commodore had always emphasized the Amiga's potential for professional applications,[72][73] but the Amiga's high-performance sound and graphics were irrelevant to MS-DOS-based routine business word-processing and data-processing requirements, and the machine could not successfully compete with computers in a business market that was rapidly undergoing commoditization. Commodore introduced a range of PC compatible systems designed by its German division, and while the Commodore name was better known in the US than some of its competition, the systems' price and specifications were only average.[74]

Sales of the PC range were strong in Germany, however, seeing Commodore acquire a 28% share of this market segment in 1990, second only to IBM.[75] Things were less rosy in the United States, where Commodore had a 6% share in the market segment as of 1989, down from 26% in 1984. Forbes's Evan McGlinn wrote regarding the firm's decline, citing management as the source cause: "the absentee-landlord management style of globe-trotting chairman and chief executive Irving Gould."[4] With the Amiga only representing less that 20% of the company's sales in the 1987 fiscal year, product lines such as PC-compatibles and Commodore's 8-bit computers remained important to the company's finances even as the Amiga's share of total sales increased. In 1989, with the Amiga accounting for 45% of total sales, the PC business showed modest growth to 24% of total sales, and the Commodore 64 and 128 products still generated 31% of the company's revenues.[76]

Commodore attempted to develop new chipsets during the early 1990s, first the Advanced Amiga Architecture and later the Hombre. Funding problems meant that they did not materialize as ultimately the company would go bust. In 1992, the Amiga 600 replaced the Amiga 500, which removed the numeric keypad, Zorro expansion slot, and other functionality, but added IDE, PCMCIA, and intended as a cost-reduced design. Designed as the Amiga 300, a non-expandable model to sell for less than the Amiga 500, the 600 became a replacement for the 500 due to the unexpectedly higher cost of manufacture. Productivity developers increasingly moved to PC and Macintosh, while the console wars took over the gaming market. David Pleasance, managing director of Commodore UK,[77] described the Amiga 600 as a "complete and utter screw-up".[78] In the same year, Commodore released the Amiga 1200 and Amiga 4000 computers, which featured an improved graphics chipset, the AGA. The advent of PC games using 3D graphics such as Doom and Wolfenstein 3D spelled the end of Amiga as a gaming platform.[79][80]

Amiga CD32 (1993)

In 1993, Commodore launched a 32-bit CD-ROM-based game console called the Amiga CD32, described as a 'make or break' system, according to Pleasance.[81] The Amiga CD32 was not sufficiently profitable to return Commodore to solvency, however this was not a universal opinion at Commodore, with Commodore Germany hardware expert Rainer Benda stating "The CD32 was a year late for Commodore. In other words, here, too, it might have been better to focus on the core business than jump on a console and hope to sell 300,000 or more units quickly to avoid bankruptcy."[82]

"Commodore's high point was the Amiga 1000 (1985). The Amiga was so far ahead of its time that almost nobody--including Commodore's marketing department--could fully articulate what it was all about. Today, it's obvious the Amiga was the first multimedia computer. Still, in those days, it was derided as a game machine because few people grasped the importance of advanced graphics, sound, and video. Nine years later, vendors are still struggling to make systems that work like 1985 Amigas."

— Byte Magazine, August 1994

In 1992, all UK servicing and warranty repairs were outsourced to Wang Laboratories,[citation needed] which was replaced by ICL after failing to meet repair demand during the Christmas rush in 1992.[83] Commodore International's Canadian subsidiary authorized 3D Microcomputers of Ontario to manufacture IBM PC clones with the Commodore brand in late 1993.[84] Commodore exited the IBM PC clone market entirely during the 1993 fiscal year, citing the low profitability of this market. PC sales had remained relatively stable and, accounting for 37% of revenue from sales in 1993, had grown modestly as declines in both unit sales and revenues were recorded for the Amiga and Commodore 64 product lines.[85]

By 1994, only Commodore's operations in Canada,[86] Germany, and the United Kingdom were still profitable.[citation needed] Commodore announced voluntary bankruptcy and liquidation on April 29, 1994,[87][88] causing the board of directors to "authorize the transfer of its assets to trustees for the benefit of its creditors", according to an official statement.[89] With Commodore International having reported a $8.2 million quarterly loss in the US, hopes were expressed that European divisions might be able to continue trading and even survive the demise of the parent company, with a management buyout considered a possibility. Other possibilities included the sale of profitable parts of the company to other parties, with Philips and Samsung considered "likely choices". However, no sale was ever completed.[90]

After Commodore (1994–present)

[edit]

Sale to Escom and bankruptcy

[edit]

Commodore's former assets went separate ways following liquidation, with none of the descendant companies repeating Commodore's early success. Subsidiaries Commodore UK and Commodore B.V. (Netherlands) survived bankruptcy. The UK division filed a buyout proposal to the Supreme Court in the Bahamas and was considered the front runner in the bid due to press exposure at the time;[91] the other initial bidders were Samsung, Philips and Amstrad in mid-1994.[92] Commodore UK and Commodore BV stayed in business by selling old inventory and making computer speakers and other types of computer peripherals, however Commodore BV dissolved in early 1995. Commodore UK withdrew its bid at the start of the auction process after several larger companies, including Gateway Computers and Dell Inc., became interested, primarily for Commodore's patents relating to the Amiga. The only companies who entered bids at the end were Dell and Escom;[91] the successful bidder was German PC maker Escom AG on April 22, 1995, beating Dell's bid by $6.6 million.[93] Escom paid US$14 million for the assets of Commodore International.[94] Commodore UK went into liquidation on August 30, 1995.[citation needed]

Escom separated the Commodore and Amiga operations into separate divisions, the latter becoming Amiga Technologies GmbH, and quickly started using the Commodore brand name on a line of PCs sold in Europe while concepting and developing new Amiga computers. They also debuted a brand new logo for Amiga.[92] However, it soon started losing money due to over-expansion, declared bankruptcy on July 15, 1996, and was liquidated.[95] Escom's Dutch arm, Escom B.V., survived bankruptcy and went on to purchase the Commodore brand from its bankrupt parent. The company then renamed itself to Commodore B.V.[95] Meanwhile, a deal for Chicago-based VisCorp to purchase Amiga Technologies GmbH fell through, and instead it was acquired by Gateway 2000 in March 1997, taking both the Amiga properties and the Commodore patents.[92][96]

Commodore 64 Web-it PC, made by Tulip Computers c. 1998, with a AMD Élan processor

Brand name

[edit]

In September 1997,[97] Dutch computer maker Tulip Computers acquired the Commodore brand name from Commodore B.V.[95] and made a number of Wintel computers under subsidiary Commodore International B.V.,[98] although it did not find much success.[97] In July 2004, Tulip announced a new series of products using the Commodore name: fPET, a flash memory-based USB flash drive; mPET, a flash-based MP3 Player and digital recorder; eVIC, a 20 GB music player. Tulip also licensed the Commodore trademark and logo to the producers of the C64 DTV, a single-chip implementation of the Commodore 64 computer with 30 built-in games.

In late 2004, Tulip sold Commodore International B.V. to Yeahronimo Media Ventures (YMV), a digital music software startup[99] providing legal music downloads in the Netherlands,[100] for €22 million, to be paid in instalments over several years until 2010.[97] The sale was completed in March 2005 after months of negotiations; YMV would not become the sole owner until 2010 after buying the remaining shares from Tulip (by then renamed to Nedfield Holding B.V.) which had gone bankrupt.[101] YMV soon renamed itself to Commodore International Corporation (CIC) — its operational office was in the Netherlands but had headquarters in California[102] — and started an operation intended to relaunch the Commodore brand in the video gaming field.[103] The company then launched its Gravel line of products: Gravel in Pocket personal multimedia players equipped with Wi-Fi and the Gravel in Home, hoping the Commodore brand would help them take off, introduced at CeBIT 2007[104] with a media "entertainment platform" called CommodoreWorld,[105] and also launched gaming PCs running Windows Vista 64-bit.[106] However the company did not find success with these products. On June 24, 2009, CIC in the United States renamed itself to Reunite Investments, Inc., with the Commodore brand retaining under ownership by its subsidiary CIC Europe Holding B.V. (which would later be renamed into C= Holdings B.V.[107]), trading as Commodore Consumer Electronics (CCE).[108]

CIC's founder, Ben van Wijhe, bought a Hong Kong-based company called Asiarim.[109][110][111] Reunite Investments then sold the brand to Commodore Licensing B.V., a subsidiary of Asiarim, later in 2010.[111] It was sold again on November 7, 2011. This transaction became the basis of a legal dispute between Asiarim — which, even after that date, made commercial use of the Commodore trademark, among others by advertising for sale Commodore-branded computers, and dealing licensing agreements for the trademarks — and the new owners, that was resolved by the United States District Court for the Southern District of New York on December 16, 2013, in favor of the new owners.[110] Since then the company holding the brand name turned into Polabe Holding N.V., then Net B.V., and is currently named Commodore Corporation B.V.[112][113]

Copyrights and patents

[edit]

Ownership of the remaining assets of Commodore International, including the copyrights and patents, and the Amiga trademarks, passed from bankrupt Escom to Gateway 2000 in 1997. Jim Collas became director of Amiga Technologies and he assembled a new team to work on a new generation of Amiga computers and other products on a new platform, prototyping one called the Amiga MCC and planning a potential tablet computer. However when Jeffrey Weitzen was chosen to become CEO of Gateway, who was not convinced of Collas's plans, he informed that Amiga Technologies division will be sold.[96] On the final day of 1999, Gateway sold the copyrights and trademarks of Amiga to Amino, a Washington-based company founded, among others, by former Gateway subcontractors Bill McEwen and Fleecy Moss; Amino immediately renamed itself to Amiga, Inc. Gateway retained the patents but gave a license to Amiga, Inc. to use the patents.[114] Gateway itself was acquired by Taiwanese Acer in 2007.[115]

On March 15, 2004, Amiga, Inc. announced that on April 23, 2003, it had transferred its rights over past and future versions of the AmigaOS (but not yet over other intellectual property) to Itec, LLC, later acquired by KMOS, Inc., a Delaware-based company.[116] Shortly afterwards, based on loans and security agreements between Amiga, Inc. and Itec, LLC, the remaining intellectual property assets were transferred from Amiga, Inc. to KMOS, Inc. On March 16, 2005, KMOS, Inc. announced that it had completed all registrations with the State of Delaware to change its corporate name to Amiga, Inc. The Commodore/Amiga copyrights, including all their works up to 1993, were later sold to Cloanto in 2015.[117] A number of legal challenges and lawsuits have involved these companies and Hyperion Entertainment, the Belgian software company that continues development of AmigaOS.[118]

Semiconductor subsidiary

[edit]

The Commodore Semiconductor Group (formerly MOS Technology, Inc.), the silicon wafer foundry and integrated circuit manufacturing unit of Commodore International, was bought by its former management in January 1995 and resumed operations under the name GMT Microelectronics,[119] utilizing a troubled facility in Norristown, Pennsylvania that Commodore had closed in 1992. In 2001, the United States Environmental Protection Agency shut the plant down, and GMT ceased operations and was liquidated.[citation needed]

Current and recent developments

[edit]

AmigaOS (as well as spin-offs MorphOS and AROS) is still maintained and updated by Hyperion Entertainment.[12] Enthusiasts continue to make software and games for both AmigaOS and the Commodore 64 computer.[120]

The brand was acquired under license in 2010 by two young entrepreneurs to become Commodore USA in Florida, until 2013. On December 26, 2014, two Italian entrepreneurs licensed the brand and founded Commodore Business Machines Ltd. in London, to manufacture smartphones.[121][122]

Product line

[edit]

The product line consists of original Commodore products.

Calculators

[edit]
Commodore PR-100 programmable calculator

774D, 776M, 796M, 9R23, C108, C110, F4146R, F4902, MM3, Minuteman 6, P50, PR100, SR1800, SR4120D, SR4120R, SR4148D, SR4148R, SR4190R, SR4212, SR4912, SR4921RPN, SR5120D, SR5120R, SR5148D, SR5148R, SR5190R, SR59, SR7919, SR7949, SR9150R, SR9190R, US*3, US*8 and The Specialist series: M55 (The Mathematician), N60 (The Navigator), S61 (The Statistician).[123]

Commodore 64 at its 25th anniversary event at The Computer History Museum

6502-based computers

[edit]

(listed chronologically)

Amiga

[edit]

x86 IBM PC compatibles

[edit]
  • Commodore PC compatible systems – Commodore Colt, PC1, PC10, PC20, PC30, PC40 (1987–1993)
  • Commodore PC laptops – Commodore 286LT, 386SX-LT, 486SX-LTC, 486SX-LTF, (–1993) Pentium P120i Ultramedia, P166i Ultramedia and the P200i Ultramedia (1996–1997)

Game consoles

[edit]

Monitors

[edit]

1000, 1024, 1070, 1080, 1081, 1083S, 1084, 1084S, 1084ST, 1085S, 1201, 1402, 1403, 1404, 1405, 1407, 1428, 1428x, 1432D, 1432V, 1701, 1702, 1703, 1801, 1802, 1803, 1900M/DM602, 1901/75BM13/M1, 1902, 1902A, 1930, 1930-II, 1930-III, 1934, 1935, 1936, 1936ALR, 1940, 1942, 1950, 1960, 1962, 2002, A2024, 2080, 76M13, CM-141, DM-14, DM602[124][125][126]

Printers

[edit]

VIC 1520 plotter

[edit]

The VIC 1520 plotter used the ALPS mechanicals and four-color rotary pen setup that scrolled a 4¼" roll of paper. The ALPS mechanism was shared with several other 8 bit computers of the era, including Tandy, Atari, and Apple.

Software

[edit]
  • AmigaOS – 32-bit operating system for the Amiga range; multitasking, micro kernel, with GUI
  • Amiga Unix – Operating system for the Amiga, based on Unix System V Release 4
  • Commodore BASIC – BASIC interpreter for the 8-bit range, ROM resident; based on Microsoft BASIC
  • Commodore DOS – Disk operating system for the 8-bit range; embedded in disk drive ROMs
  • KERNAL – Core OS routines for the 8-bit range; ROM resident
  • Magic Desk – Planned series of productivity software for the C64; only the first entry was released
  • Simons' BASIC – BASIC extension for the C64; cartridge-based
  • Super Expander – BASIC and memory extension for the VIC-20; cartridge-based
  • Super Expander 64 – BASIC extension for the C64

References

[edit]
  1. ^ Other names include Commodore International Limited
  1. ^ "The Commodore 64, that '80s computer icon, lives again". Retrieved November 17, 2014.
  2. ^ Johnston, Louis; Williamson, Samuel H. (2023). "What Was the U.S. GDP Then?". MeasuringWorth. Retrieved November 30, 2023. United States Gross Domestic Product deflator figures follow the MeasuringWorth series.
  3. ^ "COMMODORE CORP reports earnings for Qtr to Dec 31". The New York Times. February 15, 1984.
  4. ^ a b "COMMODORE FALLS ON TROUBLED TIMES". Australian Financial Review. January 26, 1990. Retrieved September 22, 2024.
  5. ^ Slashdot book review - The Rise and Fall of Commodore by Brian Bagnall
  6. ^ "Kidnapper's retro computer offers scant clues". TheGuardian.com. September 5, 2006. Archived from the original on April 16, 2017. The beige-coloured machine was popular in the 1980s but is now considered an antique, though some electronic dance acts still use it. It has a cult following among some fans of retro computers.
  7. ^ "Ced Kurtz's Techman Texts: Andy's Amiga a cult computer favorite". Archived from the original on October 18, 2014.
  8. ^ Smith, Ernie (August 7, 2019). "What Happened to Gateway, the Cow Computer Company?". VICE. Retrieved September 21, 2024.
  9. ^ "UNITED STATES DISTRICT COURT WESTERN DISTRICT OF WASHINGTON AT SEATTLE - PLAINTIFFS' OPPOSITION TO HYPERION ENTERTAINMENT CVBA'S MOTION TO DISMISS IN PART PLAINTIFFS' SECOND AMENDED COMPLAINT". Google Docs. 2019. Retrieved September 21, 2024.
  10. ^ "C-A Acquisition Corp. renamed to Amiga Corporation". Amiga-News.de. July 15, 2020. Retrieved July 15, 2020.
  11. ^ "Amiga 30 and the Unkillable Machine - IEEE Spectrum". spectrum.ieee.org. Retrieved September 21, 2024.
  12. ^ a b Purdy, Kevin (October 17, 2022). "37-year-old Amiga platform gets updates to Linux kernel, AmigaOS SDK". Ars Technica. Retrieved September 21, 2024.
  13. ^ "Commodore's History in the Adding Machine Business – Commodore International Historical Society". commodore.international. Retrieved July 1, 2022.
  14. ^ Bagnall, Brian (2006). On the Edge: The Spectacular Rise and Fall of Commodore, Variant Press. Page xiii. ISBN 0-9738649-0-7
  15. ^ Bagnall, Brian (2006). On the Edge: The Spectacular Rise and Fall of Commodore, Variant Press. Page 532. ISBN 0-9738649-0-7
  16. ^ "Might's Greater Toronto city directory, 1966". Internet Archive. 1966. Retrieved October 19, 2020.
  17. ^ "Calculator maker integrates downwards". New Scientist. Vol. 71, no. 1017. September 9, 1976. p. 541. ISSN 0262-4079. Archived from the original on March 18, 2015.
  18. ^ "Commodore Reorganizes in Bahamas". The Toronto Star. August 18, 1976. p. C8.
  19. ^ "Computer aus Zonenrandgebiet:: Commodore bald aus Braunschweig". computerwoche.de. Archived from the original on May 2, 2015. Retrieved July 12, 2015.
  20. ^ Braunschweiger Zeitung: Erinnerung an einen Konzern mit Weltruf, February 17, 2017
  21. ^ Hogan, Thom (August 31, 1981). "From Zero to a Billion in Five Years". InfoWorld. pp. 6–7. Archived from the original on March 1, 2017. Retrieved February 15, 2015.
  22. ^ a b Hogan, Thom (September 14, 1981). "State of Microcomputing / Some Horses Running Neck and Neck". pp. 10–12. Retrieved April 8, 2019.
  23. ^ Dickerman, Harold (August 1982). "The Commodore 8032 Business System". BYTE. p. 366. Archived from the original on March 15, 2016. Retrieved January 16, 2016.
  24. ^ West, Raeto Collin (1982). "Introduction and Overview". Programming the PET/CBM. Greensboro, North Carolina: Compute! Books. p. 1. ISBN 0-942386-04-3.
  25. ^ Bagnall, Brian (2006). On the Edge: The Spectacular Rise and Fall of Commodore, Variant Press. Page 221. ISBN 0-9738649-0-7
  26. ^ "RUN Magazine Issue 30 June 1986". June 1986. Archived from the original on March 11, 2016.
  27. ^ "Market Place; I.B.M. Threat To Apple". Retrieved October 30, 2024.
  28. ^ "Computer Commercial: Are You Keeping Up With Your Commodore (1983)(Commodore)(AU).mp4". Internet Archive. 1983. Archived from the original on March 22, 2016. Retrieved November 29, 2015.
  29. ^ Plus4world.com: Bil Herd: About the Commodore 16 prototype. Retrieved August 13, 2017
  30. ^ Mitchell, Peter W. (September 6, 1983). "A summer-CES report". Boston Phoenix. p. 4. Retrieved January 10, 2015.
  31. ^ a b Mace, Scott (February 27, 1984). "Can Atari Bounce Back?". InfoWorld. p. 100. Archived from the original on March 4, 2017. Retrieved January 18, 2015.
  32. ^ a b Leeman, Sheldon (May 1984). "The Future of Commodore?". Ahoy!. p. 44. Archived from the original on March 16, 2016. Retrieved June 27, 2014.
  33. ^ Perry, Tekla S.; Wallich, Paul (March 1985). "Design case history: the Commodore 64" (PDF). IEEE Spectrum. 22 (3): 48–58. doi:10.1109/MSPEC.1985.6370590. ISSN 0018-9235. S2CID 11900865. Archived from the original (PDF) on May 13, 2012. Retrieved November 12, 2011.
  34. ^ Kleinfield, N. R. (December 22, 1984). "Trading Up in Computer Gifts". The New York Times. Archived from the original on February 5, 2015. Retrieved February 5, 2015.
  35. ^ Garamszeghy, Mikos (1987). "Commodore in Europe: An International Comparison of Price and Availability" (PDF). The Transactor. 7 (6). Transactor Publishing: 21–23. Archived (PDF) from the original on September 18, 2017. Retrieved December 5, 2015.
  36. ^ "News BRK" (PDF). The Transactor. 5 (2). Transactor Publishing: 6–14. 1984. Archived (PDF) from the original on May 21, 2020. Retrieved January 1, 2015.
  37. ^ "News and New Products" (PDF). The Transactor. 4 (2). Canadian Micro Distributors: 4–9. 1983. Archived (PDF) from the original on September 18, 2017. Retrieved December 5, 2015.
  38. ^ a b c Pollack, Andrew (January 14, 1984). "Founder of Commodore Resigns Unexpectedly". The New York Times. p. 27.
  39. ^ Anderson, John J. (March 1984). "Commodore". Creative Computing. p. 56. Archived from the original on April 5, 2015. Retrieved February 6, 2015.
  40. ^ Maher, Jimmy (July 28, 2013). "A Computer for Every Home?". The Digital Antiquarian. Archived from the original on July 11, 2014. Retrieved July 10, 2014.
  41. ^ Herzog, Marty (January 1988). "Neil Harris". Comics Interview. No. 54. Fictioneer Books. pp. 41–51.
  42. ^ (1985). Jack Tramiel Interview on YouTube
  43. ^ Current, Michael D. "A History of Tramel Technology / Atari". mcurrent.name. Retrieved February 2, 2024.
  44. ^ "Time Warner Companies Inc, et al. · SC 13D/A". secinfo.com. March 29, 1994. Retrieved February 2, 2024.
  45. ^ David Needle. "Special Report" p.90 Personal Computing, (August 1985)
  46. ^ "TOP SECRET: Confidential Atari-Amiga Agreement". Atari Historical Society. November 1981. Archived from the original on July 23, 2012. Retrieved July 23, 2006.
  47. ^ ""Confidential Atari-Amiga Agreement" and "Afterthoughts: The Atari 1600XL Rumor"". Archives.atarimuseum.com. Archived from the original on April 15, 2009. Retrieved August 10, 2009.
  48. ^ Jay Miner
  49. ^ "U.S. Firms Show Workstations Overseas". Byte. June 1988. p. 14. Retrieved February 20, 2024.
  50. ^ Small, Dave (February 1991). "TTerrific!". STart. pp. 22–30, 64–65. Retrieved February 21, 2024.
  51. ^ Lee, Michael (November 1, 1991). "A Little of This, A Little of That". ST Report. pp. 8–14. Retrieved February 21, 2024.
  52. ^ "Commodore's Back On Line, And Amiga's The Reason". Archived from the original on January 12, 2015.
  53. ^ "The Great Amiga Reboot". Archived from the original on January 12, 2015.
  54. ^ "1987 Commodore ad in InfoWorld targeted at dealers". October 26, 1987. Archived from the original on May 14, 2015.
  55. ^ Osborne, Adam (April 13, 1981). "The Portable Osborne". InfoWorld. pp. 42–43. Archived from the original on March 18, 2015. Retrieved January 1, 2015.
  56. ^ Wierzbicki, Barbara (December 5, 1983). "Longevity of Commodore 64, VIC 20 questioned". InfoWorld. p. 24. Archived from the original on March 18, 2015. Retrieved January 13, 2015.
  57. ^ Chin, Kathy (January 28, 1985). "Atari Promises Software For ST". InfoWorld. IDG. p. 17. Archived from the original on May 27, 2013. Retrieved March 19, 2011.
  58. ^ "OS/2's Arrival Marks the Dawn of a New Era". November 9, 1987. Archived from the original on May 14, 2015.
  59. ^ Mace, Scott (April 9, 1984). "Atarisoft vs. Commodore". InfoWorld. Vol. 6, no. 15. p. 50. Archived from the original on March 18, 2015. Retrieved February 4, 2015.
  60. ^ a b Carroll, Paul B. (May 1, 1987). "Commodore's Gould Seizes the Spotlight". The Wall Street Journal. Dow Jones & Company. p. 1. ISSN 0099-9660 – via ProQuest.
  61. ^ Dvorak, John C. (September 1985). "Image". Ahoy!. p. 5. Archived from the original on March 15, 2016. Retrieved June 27, 2014.
  62. ^ "Amiga: 25 Years Later". July 23, 2010. Archived from the original on January 1, 2015.
  63. ^ "Adios, Amiga?". Time. February 24, 1986. Archived from the original on December 4, 2011.
  64. ^ "The Maturation of Computer Entertainment: Warming The Global Village". Computer Gaming World. July 8, 1990. p. 11. Archived from the original on December 3, 2013. Retrieved November 16, 2013.
  65. ^ "Pay Went Up As Profits Plunged Proxy Reveals Big Salaries At Commodore". Archived from the original on January 12, 2015.
  66. ^ "Executive Benefits Questioned Commodore Hurting, But Officials Aren't". Archived from the original on January 12, 2015. Ali's minimum $2 million annual combined salary and bonus will certainly earn him a place among the most richly rewarded technology company executives in the country.
  67. ^ "The Amiga Story: Conceived at Atari, Born at Commodore". Archived from the original on January 12, 2015. Commodore began to falter in the early 90s as Windows PCs became more advanced. The multimedia features that wowed audiences in 1985 were commonplace in inexpensive computers of the early 90s.
  68. ^ "What's hot: Amiga or Sega?". Archived from the original on January 12, 2015. Still, Amiga owners could take consolation in the fact that their system played the best games around. But that's no longer the case. New videogame systems, NEC TurboGrafix, and SNK's NeoGeo--have surpassed the Amiga as a game machine. Another up-and-comer, the Nintendo SFX (known in Japan as the SuperFamicom), will blow it away. Meanwhile, after seven years, the Amiga still has the same palette, the same eight sprites, and the same four audio voices.
  69. ^ "Taking the PC Plunge!". Archived from the original on December 28, 2014.
  70. ^ "A history of the Amiga Part 8: The demo scene". April 29, 2013. Archived from the original on July 4, 2017.
  71. ^ "MULTIMEDIA AND TELECOMMUNICATIONS, 1997-2002:PERSPECTIVES AND RECOMMENDATIONS".
  72. ^ "Looks great, Manny, but will it sell?". August 5, 1985. Archived from the original on May 14, 2015.
  73. ^ Lewis, Peter H. (July 30, 1985). "PERIPHERALS; COMMODORE INTRODUCES NEW AMIGA". The New York Times. Archived from the original on October 23, 2016. ...as a new, untested machine from a company that has previously sold its products in toy stores, Amiga faces a tough challenge in cracking the conservative business market. Commodore officials vow that Amiga is the flagship of an armada of business products that will transform the company into a major international technological force.
  74. ^ "RUN Magazine issue 42". June 1987. Archived from the original on April 3, 2016.
  75. ^ Jacobson, Antony; Blackham, Mark (August 1995). "The Men from ESCOM". Amiga User International. pp. 5, 16–18. Retrieved August 19, 2024.
  76. ^ Commodore International Limited 1989 Annual Report. Commodore International Limited. August 7, 1989. p. 3. Retrieved August 19, 2024.
  77. ^ "A Multimedia Gem Commodore Is Dead. Long Live The Amiga. Suddenly, It's A Hot Item". Archived from the original on January 12, 2015. David Pleasance, joint managing director of Commodore's United Kingdom subsidiary...
  78. ^ Tim Smith and Chris Lloyd (1994), "Chewing the Facts", 'Amiga Format' Annual 1994, 106-111, 107.
  79. ^ Maher, Jimmy (April 13, 2012). The Future Was Here: The Commodore Amiga. MIT Press. ISBN 9780262300742. Archived from the original on May 14, 2015.
  80. ^ "Natami Project Home Page". Archived from the original on January 18, 2015.
  81. ^ "Amiga Shopper Feb 1995". February 1995. Archived from the original on April 1, 2016.
  82. ^ "Forum / Interview / Rainer Benda". Amigagadget.de. Retrieved June 21, 2020.
  83. ^ CTW August 16, 1993
  84. ^ Staff writer (December 27, 1993). "3D to make, distribute DOS-based Commodores". Computer Dealer News. 9 (26). Plesman Publications: 2 – via ProQuest.
  85. ^ Commodore International Limited 1993 Annual Report. Commodore International Limited. December 17, 1993. p. 2. Retrieved November 17, 2024.
  86. ^ Staff writer (April 20, 1994). "Commodore's financial woes leave it facing uncertain future". Computer Dealer News. 10 (8). Plesman Publications: 6 – via ProQuest.
  87. ^ Schofield, Jack (May 5, 1994). "Adios Amiga? Commodore is going into voluntary liquidation. Will its products survive?". The Guardian. Guardian Newspapers – via ProQuest.
  88. ^ Burgess, John (May 9, 1994). "Adios, Amiga and Commodore: From a Bang to a Whimper, PC Maker Closes Its Doors". The Washington Post. p. F17.
  89. ^ "Commodore Sinks". GamePro. No. 60. IDG. July 1994. p. 168.
  90. ^ Magee, Mike (July 1994). "Commodore International goes into voluntary liquidation". Personal Computer World. p. 214.
  91. ^ a b Reimer, Jeremy (November 13, 2017). "A history of the Amiga, part 11: Between an Escom and a Gateway". Ars Technica. Retrieved June 21, 2020.
  92. ^ a b c "The Amiga or the multimedia revolution". pcmuseum.tripod.com. Retrieved September 21, 2024.
  93. ^ Stets, Dan (April 22, 1995). "Escom Bid for Assets Triumphs over Dell: The German company doubled a $6.6 million bid for Commodore after Dell forced up the price". Philadelphia Inquirer. Philadelphia Media Network: C1 – via ProQuest.
  94. ^ "Commodore Auction Report". Archived from the original on March 3, 2016. Retrieved November 29, 2015.
  95. ^ a b c Writer, CBR Staff (June 27, 1997). "COMMODORE IS ALIVE AND WELL AND NOW PART OF TULIP IN HOLLAND". Tech Monitor. Retrieved September 21, 2024.
  96. ^ a b Reimer, Jeremy (November 13, 2017). "A history of the Amiga, part 11: Between an Escom and a Gateway". Ars Technica. Retrieved September 21, 2024.
  97. ^ a b c "Tulip offloads Commodore brand". Retrieved November 29, 2015.
  98. ^ "Commodore computer brand sold". InfoWorld. Retrieved September 21, 2024.
  99. ^ "Commodore brand sold to music distributor". CNET. Retrieved September 21, 2024.
  100. ^ "About CIC". March 16, 2007. Archived from the original on March 16, 2007. Retrieved September 21, 2024.
  101. ^ Nedfield Persbericht Archived February 2, 2014, at the Wayback Machine Netherlands Authority for the Financial Markets, February 9, 2010
  102. ^ "Commodore International Corporation". March 12, 2007. Archived from the original on March 12, 2007. Retrieved September 21, 2024.
  103. ^ "Commodore Finalizes Game Partnership Agreement". www.gamedeveloper.com. Retrieved September 21, 2024.
  104. ^ "The Commodore ecosystem spreads to GPS and widescreen video". Engadget. March 16, 2007. Retrieved September 21, 2024.
  105. ^ "Commodore's Booth : CeBIT Hannover 2007 (Part 9)". www.hardwarezone.com.sg. Retrieved September 21, 2024.
  106. ^ Miles, Stuart (March 15, 2007). "CeBIT 2007: Commodore launches 64-bit gaming PCs". Pocket-lint. Retrieved September 22, 2024.
  107. ^ "Commodore International Corporation". July 16, 2012. Archived from the original on July 16, 2012. Retrieved September 21, 2024.
  108. ^ "Commodore International Corporation Changed Its Company Name to Reunite Investments, Inc". Reuters. June 24, 2009. Archived from the original on September 24, 2015.
  109. ^ "EDGAR Filing Documents for 0001457860-09-000002". Sec.gov. Archived from the original on October 15, 2012. Retrieved November 29, 2012.
  110. ^ a b C=Holdings BV v. Asiarim Corp. (United States District Court, Southern District of New York December 16, 2013), Text.
  111. ^ a b Faillissements verslag Commodore Licensing B.V. Archived January 21, 2014, at the Wayback Machine
  112. ^ https://myretrocomputer.com/wp-content/uploads/2022/11/CCmyretrocomputers20220615letter.pdf
  113. ^ transfirm.nl. "Commodore Corporation B.V. | Roosendaal (83289348)". transfirm.nl (in Dutch). Retrieved September 22, 2024.
  114. ^ "Gateway sells Amiga to ex-Amiga employee". Retrieved October 30, 2024.
  115. ^ "Taiwan's Acer Plans to Acquire Gateway for $710 Million". CNBC. August 27, 2007. Retrieved October 30, 2024.
  116. ^ "Amiga, Inc. Sells the Amiga Operating System, to focus on AmigaDE and the Mobile Market". www.hyperion-entertainment.com. Retrieved September 22, 2024.
  117. ^ "Cloanto confirms transfers of Commodore/Amiga copyrights". amiga-news.de. Archived from the original on February 21, 2015. Retrieved February 20, 2015.
  118. ^ "amiga-news.de - Legal battle: Amiga Inc. resurrected from the dead". www.amiga-news.de. Retrieved September 22, 2024.
  119. ^ "GMT Microelectronics - Corporation". April 22, 1999. Archived from the original on April 22, 1999. Retrieved September 22, 2024.
  120. ^ Gerald Lynch (December 24, 2021). "A new Sonic the Hedgehog game quietly released this week... for the Commodore 64". TechRadar. Retrieved September 22, 2024.
  121. ^ Pesce, Maurizio. "Commodore Is Back, Baby, With a … Smartphone?". Wired. ISSN 1059-1028. Retrieved May 15, 2024.
  122. ^ "Commodore Business Machines - Commodore Company". www.commodorecompany.com. Retrieved May 15, 2024.
  123. ^ "Commodore calculator catalog" (PDF). Archived (PDF) from the original on July 14, 2014. Retrieved June 7, 2014.
  124. ^ "Commodore monitors". Gona.mactar.hu. Retrieved July 23, 2019.
  125. ^ "Computer Monitor". C64-Wiki. February 20, 2018. Retrieved July 23, 2019.
  126. ^ "Big Book of Amiga Hardware".
[edit]